Is it possible to make objects moving like spinning tops by using Blueprint?

Hey artchiem,

I build a simple rotator for a cylinder. look at the screenshots attached. Notice that with my setting the cylinder will spin from the moment the player starts the game and is doing a 360° spin in 2 secs.

Now you have 3 options:

  1. Add some kind of loop-logic to have it spin forever
  2. adjust the degree of spinning (from 360 to whatever fits your needs, like an astronomicaly high number to make it spin forever)
  3. Activate the spinning only if the player enters the room where the spinning objects are(by adding triggerboxes)

maybe there’s a better solution, this are only my two cents. hope this helps :slight_smile: