Hey artchiem,
I build a simple rotator for a cylinder. look at the screenshots attached. Notice that with my setting the cylinder will spin from the moment the player starts the game and is doing a 360° spin in 2 secs.
Now you have 3 options:
- Add some kind of loop-logic to have it spin forever
- adjust the degree of spinning (from 360 to whatever fits your needs, like an astronomicaly high number to make it spin forever)
- Activate the spinning only if the player enters the room where the spinning objects are(by adding triggerboxes)
maybe there’s a better solution, this are only my two cents. hope this helps