I found some instructions that involved creating an empty object, giving it some properties, and parenting the LOD meshes to it. I couldn’t get that to work though. Is there any way to export LODs from Blender into UDK?
Do you mean like a special way ? Well you can create your own LOD system with setSkeletal mesh…
I just want my static meshes to be able to switch LODs. I don’t think there’s any way to do that by exporting from Blender.
No idea, and I’ve been using blender since day 1… Well I don’t even know how LOD system works in UDK so sorry no idea…