Is it possible to make LODs for UDK inside Blender?

I found some instructions that involved creating an empty object, giving it some properties, and parenting the LOD meshes to it. I couldn’t get that to work though. Is there any way to export LODs from Blender into UDK?

Do you mean like a special way ? Well you can create your own LOD system with setSkeletal mesh…

I just want my static meshes to be able to switch LODs. I don’t think there’s any way to do that by exporting from Blender.