Is it possible to make groom hair collides with multiple skeletal Mesh’s Physics Assets when playing?

I am trying to use metahuman head with my custom body, so they will be in separate skeletal Meshes. The problem is, it seems the hair only collides with the head’s physics asset, it ignores the body. How do I make it collides with the body?

If it can’t collide with more than one physics asset, is there a way to make the groom hair only collides with the body?