Is it possible to log errors that trigger the “errors/warnings reported while playing in editor” pop-up after finishing PIE (i.e. a similar message to the “error accessing None” BP error). My intention is to create blueprint functions that log errors loudly for easier debugging.
I’m already aware of the UE_LOG function with ELogVerbosity::Error in C++, but that logs it only to the Output Log (where it can easily be missed) and not to the Message Log.