The title of the topic should be self explanatory but here is an exemple in 3ds Max.
Thanks

The title of the topic should be self explanatory but here is an exemple in 3ds Max.
Thanks

apparently unreal is terrible
Would also really like this. It’s a fundamentally missing feature for level design.
Example scenario: I have placed out dozens of static meshes at different scales. I would like to select all of them and scale them down ~20% in their local space (not as a group). As far as I can tell this is not possible. My only option is to individually select each object and scale down one at a time. Very tedious.
If we’ve missed an obvious way to do this, please let us know!