Is it possible to load static mesh files in run time from project folders?

Hello all,

I’m trying to load static mesh files from project folder. I found this solution, I tried it but I think it work’s only on the construct phase :
Do you know if is it possible to do that and how ?

Thanks for your time.


In the example, I load assets at runtime from /Game/UserContent, which on disk is (ProjectName)/Content/UserContent. The example is in blueprints, but here’s a guide for C++.

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Ty very much @midgunner66 it’s exactly what I needed !

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