I’m trying to load static mesh files from project folder. I found this solution, I tried it but I think it work’s only on the construct phase : https://unrealcpp.com/add-mesh-from-file/.
Do you know if is it possible to do that and how ?
In the example, I load assets at runtime from /Game/UserContent, which on disk is (ProjectName)/Content/UserContent. The example is in blueprints, but here’s a guide for C++.