Hello! I can’t seem to find any proper way to use a string as the name of a texture in order to dynamically load the texture for a button widget. I have a blueprints function that formats a series of button widgets by editing the brushes:
Here, the brush texture is using the “Acid_Arrow” texture which has been properly imported into Unreal. What I’d like to do is make it so I could select a texture dynamically. Something like:
This is conceptual, of course, but it should be pretty obvious what I’d like to do. I understand Make SlateBrush is looking for an object reference. Are textures objects at this point? Not really sure …
Any help would be appreciated!