I have been working in Unreal for a little, but am by no means an expert. I wonder if it is possible to develop a game that takes audio commands. Something similar to a user saying ‘look’ and the look button is ‘clicked’? I work in C++ and Blueprints, and am not oppossed to any particular method. I bought some plugins from the market, but am not sure where to start. Does anyone have any advice, or have used audio commands before? I imagine the engine would need to listen, then recognize what it heard, then bind to an event. Does this seem right? Any ideas?