By default the UE5 editor runs at 120 FPS, which IMHO is overkill, this is putting too much load on my GPU which I don’t really need while editing.
Right now I have two partial solutions:
- Using command “t.MaxFPS 30” to limit the framerate. However this doesn’t get saved and I have to type the command every time I open the editor, which is annoying.
- Modifying project settings and setting FIxed Framerate to 30. However, I don’t really want to edit project settings. I just want to limit the FPS on the editor, but not in the actual game or Playtest mode. So this is also annoying because I would need to edit the value everytime I want to test the game.
It would be great to have the option to limit the framerate of the editor in the editor preferences, regardless of the project final framerate.