Is it possible to limit the editor framerate without limiting project framerate?

By default the UE5 editor runs at 120 FPS, which IMHO is overkill, this is putting too much load on my GPU which I don’t really need while editing.

Right now I have two partial solutions:

  1. Using command “t.MaxFPS 30” to limit the framerate. However this doesn’t get saved and I have to type the command every time I open the editor, which is annoying.
  2. Modifying project settings and setting FIxed Framerate to 30. However, I don’t really want to edit project settings. I just want to limit the FPS on the editor, but not in the actual game or Playtest mode. So this is also annoying because I would need to edit the value everytime I want to test the game.

It would be great to have the option to limit the framerate of the editor in the editor preferences, regardless of the project final framerate.

This may not be an exact solution, but you can use the Engine Scalability Settings to lower the editors quality settings while working in the editor.

Setting your scene to unlit in the editor may also help.

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Good to know! Thanks!