In the Details panel, click the Add Component button, then select Cube under Common.
Click and drag the newly added Cube to the DefaultSceneRoot to make the Cube the new root.
However, in reality, I got “The root scene component in this Blueprint is inherited and can not be replaced”.
The doc says that I can see viewport from Blueprint editor which is a lie. And I can’t find any Collision box related “Add Event for Box” like the doc said.
This is super frustrated. I didn’t expect that I can’t even run through the official doc. Am I doing something wrong? By reading the official doc is a way wrong? then which content is reliable? How can I know a content is reliable ?
@ClockworkOcean
First, I am really appreciating your help. Your reply cures my pain a lot.
However, My angry isn’t coming from nowhere. I was ■■■■■■ off not because there is no ultimate learning resource, but just a simple official guide that I can follow. To me, what you are sharing is a bit like the curse of expertise. If you really follow the steps mentioned in quick-start-guide-for-blueprints-visual-scripting-in-unreal-engine, you may end up being in the same situation like I had.
Let’s break down the document, and see what I got.
In the Main Toolbar, press the Modes button, and from the dropdown click on Select to display the Place Actors panel.
In the Place Actors panel, click on Basic, then find the Empty Actor.
However, in 5.3, you can’t find the dropdown menu listed in “Modes” button. I supposed I found the Actor panel in another way, but it isn’t like what mentioned in the doc.
After hours trying, I finally figure out that I should click
then everything works and I can see what you see, even though I don’t understand what are their differences. But it isn’t mentioned in a “Starter” doc, even not in your response.
But I can also tell you that if this ****s you off, then you might give up before you get started, because virtually all the information for the engine is out of date. It’s a very fast moving animal.
It’s much better to cultivate a habit of taking what’s relevant or works, and moving on.
If you can be bothered to dive into CPP, then you’ll always have up to the minute information, all you have to do is read the source code Seriously, some people see it that way.