Is it possible to learn blueprint with the official document?

Hello there,
I am very new to Unreal engine and game development. I am trying to read the official document to lean blueprint in UE 5.3. However, the experience is awful so far, I can’t even finish the quick start Quick Start Guide for Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.3 Documentation. All the steps contains the discrepancies. For example, the doc said

  1. In the Details panel, click the Add Component button, then select Cube under Common.
  1. Click and drag the newly added Cube to the DefaultSceneRoot to make the Cube the new root.

However, in reality, I got “The root scene component in this Blueprint is inherited and can not be replaced”.

The doc says that I can see viewport from Blueprint editor which is a lie. And I can’t find any Collision box related “Add Event for Box” like the doc said.

This is super frustrated. I didn’t expect that I can’t even run through the official doc. Am I doing something wrong? By reading the official doc is a way wrong? then which content is reliable? How can I know a content is reliable ?

I just tried it

addcube

Seems to be ok :slight_smile:

For the viewport, they mean the blueprint viewport

The editor is context sensitive, the box needs to be selected for this to work

If you want to find an endless source of wonderful information for the engine, er well, there isn’t one :slight_smile:

You do have the Epic official training

and youtube. That’s about it. No book etc, I’m afraid…

@ClockworkOcean
First, I am really appreciating your help. Your reply cures my pain a lot.

However, My angry isn’t coming from nowhere. I was ■■■■■■ off not because there is no ultimate learning resource, but just a simple official guide that I can follow. To me, what you are sharing is a bit like the curse of expertise. If you really follow the steps mentioned in quick-start-guide-for-blueprints-visual-scripting-in-unreal-engine, you may end up being in the same situation like I had.

Let’s break down the document, and see what I got.

  1. In the Main Toolbar, press the Modes button, and from the dropdown click on Select to display the Place Actors panel.
  2. In the Place Actors panel, click on Basic, then find the Empty Actor.

However, in 5.3, you can’t find the dropdown menu listed in “Modes” button. I supposed I found the Actor panel in another way, but it isn’t like what mentioned in the doc.

Since I had no way to verify the correctness, I assumed this would work. So I tried to follow the next steps.

  1. In the Details panel, click the Add Component button, then select Cube under Common.
  2. Click and drag the newly added Cube to the DefaultSceneRoot to make the Cube the new root.
    BPQS_2_Step6.png

But I got this?


After hours trying, I finally figure out that I should click
image
then everything works and I can see what you see, even though I don’t understand what are their differences. But it isn’t mentioned in a “Starter” doc, even not in your response.

I admit that what I did was a rant but I believe a doc attached to ‘Unreal Engine 5.3 Documentation | Unreal Engine 5.3 Documentation’ calling itself “Quick start” should be somewhat beginner friendly.

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I agree, a lot of the document, is incorrect.

But I can also tell you that if this ****s you off, then you might give up before you get started, because virtually all the information for the engine is out of date. It’s a very fast moving animal.

It’s much better to cultivate a habit of taking what’s relevant or works, and moving on.

If you can be bothered to dive into CPP, then you’ll always have up to the minute information, all you have to do is read the source code :slight_smile: Seriously, some people see it that way.

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