(This is a translation of a Japanese post by katai jun.)
Thank you very much for your reply.
I understand it’s difficult to achieve what we were aiming for.
> Another option could be to have all clients recording their own in-memory replays, with the server then sending RPCs or some other replicated data in order to tell clients when to start/stop playback of these instant/ghost replays.
As the current project should be developed in a very limited environment, I’ll be using simple UDP, instead of the multiplayer manner, to control a group of independent application instances, based on the above suggestion.
I appreciate your hint to address our difficult demand.
(Please close the thread.)