I’m trying to evaluate Unreal as a solution. Can UE load from the web at runtime, json data, assets including geometry and textures, and save data out to the web?
For example, I have an object that when clicked it opens a window. Using data imported from web json it presents replacements in window. Object is replaced by user choice. data is saved to web.
If possible, considering all of the amazing things UE does I’ll be surprised if it can’t, which is best, Blueprints or C++?
I put an example together in Unity and now it’s UE’s turn. Any tutorials or guidance offered is greatly appreciated!