Imagine, if you will, an animated machine with thousands of parts. The part names (set in 3D Editor) are important, and they all need to be selectable / reference-able individually.
If I import them as a whole, I get a nice animated skeletal mesh. Job done there, but still I need to be able to grab references / select to each part. I can export/import them individually and target that skeleton, and that works out well, but there are so many that this is a huge pain to actually do.
Is there some way (plugin?) to import a skeletal mesh, then break it into it’s sub-objects, where they are still skeletal meshes using a common skeleton?