Is it possible to IK rig retarget to UE5 skeleton even though parts of skeleton are missing (such as the fingers)?

I have a low poly character model rigged to the UE5 skeleton in blender. I deleted the finger skeletons because it’s got none.

Is it still possible to do that IK retargeting feature so this skeleton works with UE5 animations?

Thanks for any pointers.

Hello @Pipboy3060 !
Everything is possible!

Thanks Alberto, you’ve given me some really great resources here. This will be incredibly helpful.

1 Like