Is it possible to ignore the walkable floor angle if it is below the max step height?

In our game, we have a problem where small assets (say relatively rocks on the ground) completely block our player from walking because of how slanted they are.

Is it possible to ignore the angle of the slope if the top of it is lower than the max step height or something similar? It seems very odd that slopes that are lower than the max step height block the player when they should be able to just easily step over it.

Any thoughts or advice?

I know we could just turn off collision for these small assets or change their colliders, but we’d prefer solving it in a more elegant way.