Is it possible to hide an emitter when its line of sight to the camera is blocked?

Use Custom Bounds. Select anywhere on the empty area in cascade and then check out Occlusion tab in Details panel.

Hi, folks. I’m trying to create a lens flare, using a particle system, but I can’t seem to figure out how to ‘hide’ it when something blocks the actor’s line of sight to the camera (like in picture #2).

Is this possible in Cascade or would it need to be done in Blueprints, somehow?

Any help is appreciated, thanks. :slight_smile:

@Jacky: You, sir, are a life saver. That worked perfectly, thank you! :slight_smile: