Is it possible to hide an emitter when its line of sight to the camera is blocked?

Hi, folks. I’m trying to create a lens flare, using a particle system, but I can’t seem to figure out how to ‘hide’ it when something blocks the actor’s line of sight to the camera (like in picture #2).

Is this possible in Cascade or would it need to be done in Blueprints, somehow?

Any help is appreciated, thanks. :slight_smile:

Use Custom Bounds. Select anywhere on the empty area in cascade and then check out Occlusion tab in Details panel.

@Jacky: You, sir, are a life saver. That worked perfectly, thank you! :slight_smile: