Hi, I’m just wondering if anyone here can help me out. I really want to be able to use music to influence the emission of materials. So in other words the emission value is effected by the “bass” or “beat” of a song or sound or music.
Is this possible using Blueprints? I am not a coder so Blueprints is really my only option.
Any and all help is greatly appreciated thank you.
This is great but it uses lights and not the emissive channel in a material. See what I am wanting to do is create a model that has multiple strips of colours that will flash with the music in the game. These strips of colour will be tiled over a long distance so using lights to make the colour glow wont work.
Basically this game I am helping with is a racing game and we want strips of light on the track to brighten and dim with the music.
Yeah it mods dynamic material instances as well! Also lots of other stuff. Go ahead and take a look, you can for sure do numerous distant track lights as dynamic materials etc.
Hey, I know I’m late to the game here, but this looks amazing and like exactly what I’m looking for. The link seems to be down, do you think you could re-upload it and do you know if would this still work with the Unreal Engine 5.3?