Is it possible to have a smooth 180 turn instead of instant?
My setup in blueprint is I have a controller rotation yaw toggled when I have WSAD input then If not I can rotate around my character with camera. I’m working under blueprints.
The default character has smooth rotation.
Still having the same issue.
Delete any custom code related to yaw rotation
Yeaaah… I’d recommend you to use your own smooth rotation then. Look at the RInterp node.
That is the smoothness I want…however the strafe blendspace is now useless… as my character just faces where its moving… Is there a way to do the same effect with strafing and controller rotation yaw toggling on and off… I’m trying to mimic the same movement mechanics such as that of Arkham Knight where you can look freely while not in action mode…