Hi ,
I plan to only run this particular material on iOS devices that support Metal.
I’ve tried using custom UVs, but I need more floats than I can fit into 3 custom UV slots and my understanding is I can’t have more than 3 custom UVs on Mobile. Also, some of the calculations I need to do are on values pulled from texture samples.
Would you be able to point me to the code that forces half floats. I might be able to hack something in while I wait for 4.13.
Cheers,
Ryan.