I was wondering if it is possible to use a single collision point at the very tip of an arrow being fired, to use for collision with an enermy actor or wall, etc? Im currently using a cube collision and made it very small, but thought a single point is all i need and would require less processing? However, I dont see an option in the drop down choices in the mesh editor, or do i just need to enter certain values to emulate what im trying to do?
Hey there @bchohertz! It sounds like you’re describing a single point in which collisions occur? The closet you get is doing a small trace, but projectiles (for example an arrow) moving at any real speed need a sufficiently sized collision, as if for example in one frame it goes through a wall’s collision but is too small, that hit will not be calculated and the arrow will go through the wall.
Cube is good. OP’s arrow.
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