Is it possible to have a character with physics affected bones?

Hi, I’m wanting to make a monster character that a player can control and the monster has some tentacles out it’s back that I want to move slightly when the monster runs around. Is this possible or do I have to animate them and blend animations together?

Also planning to use it for other characters and projects if I can.

Yes, “set all bodies below simulate physics”: Physics-Based Animation | Unreal Engine Documentation

AH fantastic thanks! I forgot about the official documentation!