The problem is this:
I have 2 layers running in the same level. the first is the “game”, the second is the “menu”.
Both have 3d physic objects moving around.
The problem arises when I pause the game setting global dilation time to almost 0 and open to the menu. Everything is working fine but the objects using physics/cloth etc in the menu are still bound to global dilation time. Is there a way to avoid this or should I rethink my approach?