Is it possible to get the RGB value of the texture by specifying the UV coordinates?

Hello
Can anyone help me?
Please tell me how to get the RGB value of the texture by specifying the UV coordinates.
I want to use it like “Read Render Target Pixel”.

Please let me know if there is a method in Material or BP.
UE4-27


thank you for your kindness!
I will try this method!

thank you for your kindness!I will try your method.
Is it possible to get RGB values ​​without using “Read Render Target Pixel” in BP?

Right now I don’t have another solution. But you could explain what you are after in more detail. Maybe someone else has a solution.

Thank you for your comment!

“Read Render Target Pixel” use Render target.
I’m a beginner so it’s likely that I don’t know a useful simple node.

I wondered if there was a node other than “” that would get the pixel value of the texture in UV coordinates.

I will try the method you taught me!
Your method is so good!
Thank you so much!