I’m trying to do a validation blueprint that will validate our new skeletons. Stuff like Translation Retargetting per bone, Blend Profiles, Compatible skeleton, Curves, etc…
So far I cannot find any way to get those informations in a blueprint. The only thing I found online is how to make an Editor Utility Widget that can run when we right click Validate Asset but since I can get no information I cannot validate anything other than naming convention.
At this point I’m starting to think that this is not possible. I’ll try to dig on the python side.