Is it possible to get Primative Collision from UStaticMeshComponent?

Apparently not that simple.

I’ve included the following and nothing works to allow me to dereference an object.

include “PhysXIncludes.h”
include “PhysxUserData.h”
include “Physics/PhysicsInterfaceCore.h”
include “PhysicsInterfaceDeclares.h”
include “Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h”
include “Physics/PhysicsInterfaceTypes.h”
include “PhysicsGeometryPhysX.h”
include “PhysicsPublic.h”
include “ThirdParty/PhysX3/PhysX_3.4/Include/PxShape.h”