is it possible to get an matte/shadow material in unreal?

if you’re doing it in a separate pass, you can render the BG/character with basic shaders and just render with lighting on only

you can run that in a level blueprint and it’ll only render the lighting pass
then you can choke that in post for a shadow

if you’re trying to do it in composure
then I can’t help, as I haven’t used composure yet