The short answer is no, not without manually accounting for the little things that are not even exposed, or undocumented. However, depending on the application, there are some prediction nodes you might be able to take advantage of since doing all the math by hand can be overwhelming:
some unknown forces (for example, if there are blocking collisions inside one actor
This is due to the depenetration most likely - when simulating geometries intersect, the ejection mechanism will try to separate them and the end resulting is not always graceful. But it can be toned down - thread:
Alternatively, look into the new experimental Physics Control component. It’s a complex beast with a plethora of application and can offer a slightly different approach towards deterministic physics.
- provide the end result targets - position, orientation, velocity, angular
- the system will apply enough forces for the object to end up arriving at the desired targets providing you give it enough freedom to apply them