Is it possible to get actors to move relative to position in Blueprint Timeline?

I have created a basic animation that occurs when the actor takes damage . This works fine , but I have to type the exact locations of where I want the object to start and finish which can be very time consuming. I have found a partial solution by creating a blue print layout at the start (pictured).

This only works with location so if an object is rotated it will move in the wrong direction and it also feels too complicated. Is there a way to get animations to play relative to position like the default setting in UDK?

Are you trying to get to always move the way it is facing? There are moveto functions that should make the actor move to that location with its forward vector turning toward it.

Best Regards,

Ryan