Thanks to some very generous help over the in the C++ forum I have managed written a simple USoundNode class that I use within a SoundCue graph. It has several parameters and functions that I would like to access from my main level Blueprint. I can access the SoundCue itself by creating a reference to it, but is there any way I can access an individual node within the SoundCue graph thus allowing me to call some of its member functions during gameplay?