Is it possible to force an actor stored in a local variable?

I have created a save file in which I save the actor entirely, can I somehow save this particular actor from this save file. Actor has dozens of random parameters inside it, so I can’t just use SpawnActor by passing it the basic parameters(

Not 100% sure I understand, you might need to rephrase. But maybe do the load in the construction script and set the parameters there.

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you cant save actors no, you have to save the variables and load them back

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You will need to use structure with basic variable(like vector,integer, string etc…) and you can’t save variable of type of actor(Object reference) since they are linked to the memory.

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