Is it Possible to Filter Team Damage to a Creative Prop?

Hello!

I’m working on a map where each team has a creative prop. Is it possible to ignore damage to this creative prop from players on the same team while being able to take damage from players of other teams? Thanks

You could use a Prop Manipulator “OnDamaged” function, retrieve the damaging agent and implement your own damage filter here.

I’m not sure how to do it otherwise…

The problem with that is that there is no way for me to tell how much damage each individual agent performs on the prop, which means every weapon, vehicle, etc. would do the same amount of damage if I do create a custom hp.

You’re right! :man_shrugging:

Hey OP, have you figured out how to do this? I’m trying to implement a similar mechanic.

Unfortunately not. Closest I could get was using one of those object gallery prop things since ether can have a team assigned to them