Is it possible to export the winner of a match to a remote place?

I want to create a 1v1 map and save each winner and loser name for each match on a remote place (like a database or something). Do you if it is possible?

Hi Lubez, Welcome to the Forums.

Cool idea, but I don’t believe this is possible. The current way of storing data between rounds involves Verse Persistence. And that would be storing data ‘Per Player’ (as opposed to some database that lists matches and winners)

So, what I’d like to know, is if it is possible to ‘Locally’ save match history.

For example: Me and my Opponent load into a match. In my “Saved Data File” I have a list of all the opponents I’ve battled and the amount of times I’ve won/lost against them. - A system queries that list, and if the opponents name matches, it populates some UI display.

@latunda mentioned that it’s against the rules to store player names though. I wonder how that’s true…

You can get agent/player(special types) but can’t get the literal name (string).

Imagine you could get strings, then you would grant best items in the game to yourself and your friends based on list of names or attack specific players based on their names. I am glad this is prevented and you cannot get the strings. Instead you can operate using agent, pass it to ui ( where it is allowed to substitute players name ), in code you can only know if the agent is the same one or not.

It would be possible to build leaderboards using the global leaderboard device (requested: Ability to add global leaderboard (top 10 players) based on a stat in the persistable data and a condition), again you should build it based on agent then you will not be able to fake stats.

What other people said is correct, Verse persistence is the way. Something that would be possible is to store each player’s wins and losses with Verse persistence, and then make a leaderboard comparing all the players that are in the current match. You can also use a player reference to show off the top player to the lobby. However it would not be possible to have a global leaderboard of all players who have played the map.