I had created a morph animation on mesh in UE4. It seems to work quite well. Now I need to export it form UE4 as FBX, but after doing that and importing the FBX in maya or 3d max, it didn’t contain any blendshapes. Can someone tell me how to export the morph animation from UE4?
Hi, did you find a solution for that?
I have this issue as well. Please Can Support look into this?
Hello, i want to export skeletal mesh with morph target applied. Any updates on this?