I am starting to use Unreal to do Previs for Sequences in a movie. I sometimes have sequences of 50-100 shots or more and was wondering if there would be a way to export all the shots under a master sequence in these options:
- In their own FBX or Alembic files named after the levelSequence shot name
- In a big FBX or Alembic file containing the Animation of each shot
The goal on my side would be to send that Data to next departments so they will be able to have a 3D guide of what Assets were used, the Staging and rough cameras.
Thanks a lot and let me know if it would be possible