I’m trying to set up a Modular Control Rig on a mech character in 5.6.1. Unfortunately, the elbows of the skeleton are pointed in a way that the arm module is placing the pole vector incorrectly. I can’t seem to figure out if there’s a way to edit the pole vector location before it applies movement to the bones. E.g., If I just move the Offset it rotates the arm, but I need to move it to the correct spot without moving the mesh.
Alternatively, I thought updating the base pose might allow it to work, but I can’t seem to do that either. I tried using 5.4 with the retargeter modify pose option, but it didn’t seem to stick on the skeleton when imported into 5.6.1 to try to use the newest modular rig.