Is it possible to edit sequencer keys at runtime?

I need to render video at runtime with 2 arbitrary point camera animation.
I’m almost there, I can do it in editor. But I can’t figure out how to edit values of keys in “shipment” build( is it even possible? or maybe there’s a way around?

Solved the problem, using “set view target with blend”
Though if more points in trajectory will be needed in a future, editing keys in sequencer in shipment build will still be needed