It is really nice to be able to edit data tables in the editor, but if a struct member is pointing to an asset, the value cannot be edited. It is a little bit of an issue. As you can see on the following image the “Animation” column is filled up with data but it does not show in the row editor below. Is this a feature planned for future versions?
This is something I’m interested in knowing as well. I know it can be done through the spreadsheet, but for ease of use for our designers, I would really like to have an option to edit asset and class fields within the editor.
This is now fixed in current versions of Unreal Engine 4.