Is it possible to dynamically load animations based on their name/path?

Is there a way to load and play an animation sequence based on the animation name or path, so I don’t have to manually cram the animation diagram with countless animations or create other error prone structures manually? I couldn’t find anything that worked for UE5.

The idea is to create the story in Articy:draft and then create animations for all story nodes. Then, the animation would have the same name as the node id in Articy and I would load the animations dynamically based on the current node.

I thought I could load them via the asset registry, but I cannot see the animations when I iterate through all the assets I get with GetAllAssets.

Thanks!

OK, I solved it on my own. Here is the solution in the EventGraph and AnimGraph:

I also added the folder with the animations to the Asset Manager. Not sure whether this changes anything:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.