i am pretty stumped about this since I haven’t found any documentation online so far.
My goal is to dynamically add an action for any possible key e.g. the user wants for the key F to fire all selected cannons (this part is already implemented).
I might overlook something about the enhanced input system for i haven’t dug too deep into it so please correct me if i’m wrong but i dont see any other way i could implement this system.
Creating entirely new actions will presumably not be possible at runtime, that doesn’t really make sense as you need handlers hooked up to actions for them to actually do anything.
So all of your actions must exist before hand, allowing the player to remap keys is of course perfectly possible: