Is it possible to dynamically change post process volume?

Hi everybody, I trying to make a simple game, I want to create a flood, i.e. I have a post process volume with water effect and I need it to move from the bottom to the top of the level. Is It possible to change post process volume size dynamically?
Or maybe there is another way to do it? I’ve tried to use water plugin, but it seems to complicated for this task. It also change my level landscape when I move water level up and down (in the editor mode, not at runtime, I didn’t try it at runtime).
I use unreal engine 4.26, but there is no 4-26 tag, so I used 4-27

I can change the size of a PP at runtime with

You can also move it and change the parameters.

Can you be a bit more specific?

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Wow, this looks exactly what I need, but how did you add postprocessvolume to the blueprint?
When I click rmb and trying to find it by name in the blueprint it shows nothing.

I did it in the level BP as an example, you don’t need to do it that way.

Select the PP in the level and then right click in the level BP

image

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Thanks, your answer is what I need

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