Is it possible to drive Morph Targets with Modular Control Rigs

Hi there,

I would like to know if it’s possible to drive Morph Targets with the Modular Control Rig system in UE5.4. With the Control Rig functionality, I could use the following nodes, setCurveValue and GetControlFloat but I can’t find a graph area to add these.

For example, I want to drive some Morph Targets, like a chin bulge when the head control is tilted down.

I know it’s an early preview, but I’m still asking in case I missed an obvious spot.

Thanks,
Amit

Did you solve it?

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Also looking for a solution to his, would love to find one

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Yes, it is possible, I don’t know how to do it universally for any character, but for mine I did it this way, the manual says that any control rig can be converted into a module, I made regular controllers for morph targets and converted them into a module, then added this module to my modular control rig. Good luck!
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Yes, it is possible to drive Morph Targets using Modular Control Rigs in Unreal Engine, though it requires some setup. Modular Control Rigs are part of Unreal Engine’s control rig system, which allows for advanced animation and rigging control.