Is it possible to drag and size a canvas panel in game?

I wanted to make something like how in Windows you can drag and size a window. Is this possible?

I know of no way to affect the Desired Size or Canvas-layout based Size X and Size Y in Blueprint.
You can do it in C++; update the variables and re-layout the widget.

oh… Well do you think there is anyway to do it with blueprints?

This is actually easy to make in blueprints. You can make draggable, resizable, dockable and zOrdered windows.

It’s called a canvas slot and allows for all of the above (and more).

@**Raining Games: **if you’re still looking into this, here’s an example:

https://answers.unrealengine.com/que…the-mouse.html