Is it possible to do "object" placement like this in UE4?

So, I’ve been playing around with the terrain editor for a engine most of you’ve probably not
seen before, but I’ve kind of fallen in love with a few of the different features.

But, despite all that I kind of want to use UE4. Only thing making me kind of question my
decition to switch to UE4 is the fact that whenever I try to place something, not only are
the shadows not rendered live, but I also have to place the asset and wait for half a second
before its on the map, then move it using the movement tools.

Either through a “plugin” or the settings menu in UE4, is it possible to recreate something
like in the video I uploaded above, prefferably including the feature to have it follow terrain
or free placement, or do I have to just live with it?

Any answers would be great, thanks.

Blueprints should be able to do that

http://gameartist.nl/wp-content/uploads/2014/02/gif02.gif

Thank you for answering, but that wasn’t really what I was looking for. What I meant in my original post was if you could simply select an object press a button to move it around the world, then when you’ve dragged it to where you think its nice, place it. This would save me a lot of time, and make placing different offenly used objects a lot easier.

Yes you can drag objects around to place them.
Since its free to download, you have nothing to lose in trying it out to see if it meets your needs.

You can turn on dynamic shadows on your objects, and to make your objects auto align to the floor, just go into the blueprints into the construction script, and have the object do a line trace down from where it is at, and using the normal from the line trace, set it’s rotation, and the location from its location.

I didn’t make that example, but I would assume you would do a line trace in the construction script and scale based off distance, I’ve been meaning to recreate that effect but haven’t gotten around to it.