Agree! That is all I’ve found. I’m rather shocked UE5 doesnt support render farms. Does Epic know render farms are the only way to get 3D animation done in a reasonable amount of time? Real-time in the viewport is great, but as was mentioned here, we need the highest quality possible from cinematics and this isn’t realtime. Anyway, I have two RTX 4090’s and 5 RTX 3090’s from a render farm I used with Blender. I switched to UE for faster output these $8-10K worth of GPUs are useless to me because UE5 only supports ONE SINGLE GPU and NO RENDERFARM. Lol! This is C-R-A-Z-Y! So here I am rendering a 2 minute cinematic, waiting on my computer for 90 minutes twiddling my thumbs. Turns out I haven’t gained anything by switching to UE5 except the ability to build scenes in 3D faster using already made assets from quixel bridge etc. I like where UE is going, but wow – not having a render farm was a huge disappointing surprise. Not all of us are doing LED walls in realtime. Im hoping with multi-user editing I might be able to at least use a second computer to continue developing animations while I wait for the other computer to render. (UPDATE: No this didn’t work either. Causes UE5 to freeze up) Sitting for hours in front of my computer watching UE render animations is NOT part of an efficient workflow imho.
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