Is it possible to distribute rendering to render farm for cinematics?

Agree! That is all I’ve found. I’m rather shocked UE5 doesnt support render farms. Does Epic know render farms are the only way to get 3D animation done in a reasonable amount of time? Real-time in the viewport is great, but as was mentioned here, we need the highest quality possible from cinematics and this isn’t realtime. Anyway, I have two RTX 4090’s and 5 RTX 3090’s from a render farm I used with Blender. I switched to UE for faster output these $8-10K worth of GPUs are useless to me because UE5 only supports ONE SINGLE GPU and NO RENDERFARM. Lol! This is C-R-A-Z-Y! So here I am rendering a 2 minute cinematic, waiting on my computer for 90 minutes twiddling my thumbs. Turns out I haven’t gained anything by switching to UE5 except the ability to build scenes in 3D faster using already made assets from quixel bridge etc. I like where UE is going, but wow – not having a render farm was a huge disappointing surprise. Not all of us are doing LED walls in realtime. Im hoping with multi-user editing I might be able to at least use a second computer to continue developing animations while I wait for the other computer to render. (UPDATE: No this didn’t work either. Causes UE5 to freeze up) Sitting for hours in front of my computer watching UE render animations is NOT part of an efficient workflow imho.

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