Is it possible to display CPU and GPU information in-game within a UI?

I am creating an application that is deployable on the HoloLens 2 and functions primarily as a performance tester. I was therefore wondering if it is possible to get CPU and GPU information through scripting that is ultimately displayable within a spatial UI? Because the intention is to deploy the application on the HoloLens 2, UE4’s built-in stats information will not be sufficient (one because it does not display correctly, but more importantly because I cannot adjust the location of the stat display). Ideally, it would be great to get information similar to what is available on Task Manager–CPU Utilization, GPU Utilization, and if possible, specifics like 3D and Video Decoding utilization. Is this possible to accomplish? Thank you very much for any help!