Hi, I’m trying to make a security system that is always showing on screens in a room constantly, is this possible on Uefn?
Hello Merle, Welcome to the Forums,
In UE (not UEFN) the systems for doing this usually involve ‘Render Targets’
You’ll find that you cannot create Render Targets in UEFN. (This might be because they require a lot of extra processing power)
So, I can imagine a toggleable ‘security camera’ type solution where you put the player in first-person view mode, teleport them (to “camera location”) and prevent them from walking around. (Maybe even clamping their view so they can’t look in every angle)