Is it possible to disable scale inheritance for a skeleton

Hi, there’s no option in the engine to do this at the moment in the same way that you can in Maya, unfortunately. The only way to effectively do the same thing currently is to apply an inverse scale on the child bone.

This feature has been asked for previously, but I see that the JIRA was closed out since it was old and hadn’t been implemented, so I’ll go back to the product team and let them know that you’ve requested it.