Is it possible to disable scale inheritance for a skeleton

Is it at all possible to disable the inheritance of a bone so when you scale it, it does not transform the children or does not scale according to the parent? Maya has this as an option, though it disables the whole suite of transforms.

Steps to Reproduce
Create/load biped skeleton

Select a bone with a child

Scale it

Watch as all children scale with the selected bone

Hi, there’s no option in the engine to do this at the moment in the same way that you can in Maya, unfortunately. The only way to effectively do the same thing currently is to apply an inverse scale on the child bone.

This feature has been asked for previously, but I see that the JIRA was closed out since it was old and hadn’t been implemented, so I’ll go back to the product team and let them know that you’ve requested it.