Hi, I’ve been having some issues with the CanStepUpOn boolean within my characters’ collision. The feature is essentially causing my character’s to either go flying, or stick onto other characters.
CanStepUpOn == true: My characters start “sticking” to eachother and start to move and rotate together. (Basically one character “steps on” another and clings on)
CanStepUpOn == false: My characters start flying really high into the air as they bump into eachother.
Is there a way to disable this feature?
I just want to have it so that the characters can hit eachother without bouncing or clinging onto eachother.