Ok digging further into what the flag the cancel motion blur flag does I’m beginning to think it’s bugged.
I was able to get access to the debug motion blur render targets via the vis
command.
When the game is running hit r.RDG.ImmidiateMode 1
to make the Render Dependency Graph run in immediate mode. Then hit vis Debug.MotionBlur.Flatten
to visualize the debug render target. I’m not 100% why you have to set these flags in this order, but if you don’t VisRT
won’t show the render target.
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