Is it possible to disable camera motion blur but leave object motion blur intact?

Ok digging further into what the flag the cancel motion blur flag does I’m beginning to think it’s bugged.
I was able to get access to the debug motion blur render targets via the vis command.
When the game is running hit r.RDG.ImmidiateMode 1 to make the Render Dependency Graph run in immediate mode. Then hit vis Debug.MotionBlur.Flatten to visualize the debug render target. I’m not 100% why you have to set these flags in this order, but if you don’t VisRT won’t show the render target.

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